With attendance check events that gives you more gold as log in to the game for consecutive days as well as daily and weekly “missions”, it gives purpose to playing the game that fills in the void of it’s lack of a progression system. Events are probably the fastest and easiest way to get the game’s main currency, gold. Perhaps the best part of Black Squad is how it plans to keep players coming back every day – its events. Even better is that the game does a good job at making its real-world transactions focused around cosmetic items and keeps many of its weapons purchasable exclusively with other types of currencies. While Black Squad does doll out many of its items on a time-limit, if these items are purchased outright with in-game currency, they’ll be kept permanently. Dedicated servers for Europe, North America, South America and Asia all perform reliably, along with private matches, sophisticated net code, and the avoidance of “pay-to-win” models all do well in the game’s favour. The genre has had to put up with a lot of inconveniences thanks to its difficult payment models and on most fronts, Black Squad does away with these usual frustrations. However, it’s hard not to walk into the game without reservations. #BLACK SQUAD GAME DEBATE PC#Most importantly, however, is how the game ran fairly well on my own budget rig PC at a solid 60fps. It’s good to walk into Black Squad understanding its limitations, so as to not set yourself up for disappointment. On the whole, I was surprised, but it’s not winning any awards either. Gun models have a pristine shine to them, character models feel as if they could have been from only a few years ago, and most of the maps look far better than other Unreal 3 titles. Once I logged in, however, the game holds up well when compared to many of its contemporaries. Running on Unreal Engine 3, I expected the game to look a lot worse than it did. There’s a firm understanding of matching how a twitch-based shooter should both feel and play that seems deeply rooted in Black Squad’s design. Perhaps even more important is that it feels great moving around in the game as you play. Black Squad’s guns can range in specifics like recoil, rate of fire and weight, but almost all of them feel good to shoot. The customisation options aren’t as impressive and the weapons list isn’t as long, but if you’re on a budget and are looking for a worthy alternative, Black Squad makes quite a compelling case for itself.įor any shooter, whether you pay money for it or not, the biggest factor is it’s gunplay. The first immediate point of comparison is with Counter-Strike Global Offensive, yet fans of the genre might liken it more to games like CrossFire or Alliance of Valiant Arms. It’s been a while since I have played a tactical shooter that felt as good as Black Squad does. After some time with the game, it’s shaping up as a great successor for F2P shooter fans. Luckily for them the new shooter Black Squad, which has already seen massive success in Korea, has entered early access in the west. The world of free-to-play shooters has been in a bit of turmoil over the last few years.Īfter the genre’s highest profile title, Combat Arms, was bought out by a new parent company most players have been searching for the next game to fill the void.
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